Each game has its own set of rules about how player death is handled, what consequences are doled out, and how players must recover from it. In some games death
Recently I attended a lecture where the speaker stressed that for new projects, it was vital to “Begin at the beginning”. While this is an important notion for many industries
Recently there has been some buzz about the importance of a players “First Hour Experience”, when creating your own game, partially because Linden Lab, a leader in 3D Worlds and
So you’ve decided to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to