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Each game has its own set of rules about how player death is handled, what consequences are doled out, and how players must recover from it. In some games death

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Recently I attended a lecture where the speaker stressed that for new projects, it was vital to “Begin at the beginning”. While this is an important notion for many industries

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Recently there has been some buzz about the importance of a players “First Hour Experience”, when creating your own game, partially because Linden Lab, a leader in 3D Worlds and

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  So you’ve decided to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to

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